Zoteris
So, back in 2024, I participated in this #Lore24 thing. That was one of those year-long creative challenges that the RPG scene likes to do every now and then, this particular one being about fleshing out a homebrew game setting by coming up with a new piece of lore every day throughout 2024. I made it to May 22 before the old slings and arrows of outrageous fortune managed to knock me off track. That was 143 entries, though, so I was pretty happy with how it went! I mean, I got 63,000 words out of it, plus a bunch of spreadsheet stuff, a couple maps . . . and it was fun!
Anyway, the setting in question is my science-fantasy project, Zoteris.
I still hope to do something with it someday. It's an unrestrained kitchen sink mashup of pretty much any idea that caught my interest, with a framework to more or less make it all fit together in what I think is a playable form. It's got magic, insanely advanced technology, mutants, a bunch of different posthuman variants, animal people, robot people, cybernetics, extraplanar intelligences, crazy pseudoscience ideas, kaiju, wildly varied post-post-apocalyptic societies, a stupidly vast scale of history, a calendar with 16 color-coded months . . . just loads of stuff.
Anyway, please check out my giant Zoteris Google doc. It's a massive wall of text, so, uh, I invite you to imagine it all illustrated by Mœbius and Roger Dean, I guess.


